![]() ![]() Other times, I want to make a character that is too afraid to get close to danger so they stand in the back and do damage from far away. Sometimes it’s fun to get up close and punch things in the face. There’s an appeal to each of them that I really like. I’m a neophile, so I really like to try new things and play lots of different types of characters. Horror is really fun if you have a good GM it can be so scary and tense when you start worrying about the life and sanity of your characters.ĭo you have a favorite archetype of character to play? Is it the same across genres? I read and write in a lot of different genres, so I appreciate lots of different styles of games. ![]() I think the genre and theme doesn’t matter as much to me. I like to run and play games that are heavier on storytelling than mechanics (but that hasn’t always been true I used to love lots of tables and math). It was very house-ruled, where we mostly just ran around in the woods and pretended to be our characters and once in a while someone rolled some dice.ĭo you have a favorite genre or theme you like to run? How about to play in? I didn’t really care what we did in the game, as long as I got to do Bun Fu by thumping my feet on the floor. I was a big Watership Down fan as a kid, so when my babysitter asked if I wanted to play a game where I could be a bunny, I thought that was the coolest thing ever. ![]() Ha, yes! Bunnies & Burrows was my first roleplaying game. Who first got you into gaming? Which game turned you into a life-long fan? I ’ve heard something about bunnies. We know how busy you are even without a Kickstarter running.īefore we get into all the exciting things happening at Monte Cook Games, we ’d love to hear a little about you. Thanks so much for chatting with us, Shanna. Shanna took a few minutes out of her busy schedule to talk about her history with gaming, the development of “No Thank You, Evil!”, and balancing work and family life. Shanna Germain is co-owner of Monte Cook Games and lead designer for their newest offering, “No Thank You, Evil!”, a roleplaying game based on the award-winning Cypher System designed specifically as a tool for introducing kids to gaming. ![]()
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